package LFhalf {
	class FrameMachine {
		public function FrameMachine():void {
			
		}
		static public function jumpFrame(obj:phyObject, tag:String, frame:uint = 0):void {
			obj.actionChanged = true;
			obj.currentWait = 0;
			//clear store key
		}
		static public function MoveFrame(obj:phyObject):void {
			//obj.currentFrame
			//obj.currentAction
			++obj.currentWait;
			/*
			if (++obj.currentWait > obj.getCurrentData().wait) {
				jumpFrame(obj,)
			}
			*/
		}
	}
}